Mecha Break review

Underneath the piles of free-to-play monetization, daily login rewards, and horny cosmetics there’s a hint of an enjoyable hero shooter in Mecha Break. For a certain type of mech obsessive, it’s a paradise of steel, sparks, lasers, and giant swords. Every time you enter a match you watch your pilot buckle up, achieve full synchronization,…

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Rematch developers didn’t ‘get’ the game, Sloclap boss says, until they started playing internal tournaments: ‘I don’t give a s**t about football, but this really struck something in me’

The multiplayer soccer game Rematch was a surprise departure for developer Sloclap, previously best known for the martial arts actioners Absolver and Sifu. But it turned out to be really good, and a genuine hit to boot: Currently there are 37,000 people playing Rematch on Steam alone. What’s also a little surprising, Sloclap CEO Pierre…

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Microsoft shareholders demand report into the company’s ‘human rights due diligence’ over allegations of war crime complicity in Gaza

Microsoft is facing new pushback over the Israeli military’s use of its AI and cloud products, as a group of more than 60 shareholders have filed a proposal calling on the company to publish a report assessing the effectiveness of its “human rights due diligence [HRDD] processes in preventing, identifying, and addressing customer misuse of…

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Final Fantasy producer Yoshi-P says ‘there’s no clear-cut answer’ to whether Final Fantasy will return to turn-based RPGs, because the direction of the next Final Fantasy will be up to the directors of the next Final Fantasy

The advent of Clair Obscur: Expedition 33 has generated a lot of conversation this year about whether we’re going to see a resurgence in the popularity of turn-based JRPG gameplay—conversations that have admittedly felt a little confusing to anyone who, for example, has played an Atlus game in the last decade. Even Final Fantasy 14…

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BioShock maestro Ken Levine says Judas is ‘very old school’ because ‘you buy the game and you get the whole thing… no online component, no live service’

It’s been more than a decade since Bioshock Infinite’s 2014 expansion, Burial at Sea, tied a bow on the series that Irrational Games and director Ken Levine will always be best-known for. Infinite was an infamously chaotic development that resulted in a divisive game and a bloated studio, which would go through brutal layoffs before…

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