¡Ay, caramba!
When the developer Vicarious Visions released its Game Boy Advance port of Tony Hawk’s Pro Skater 2 in 2001, it ended up taking a lot of video game critics by surprise.
Utilizing an impressive isometric engine, with a real-time rendered 3D character, it far exceeded many people’s expectations of what a Tony Hawk game could look like on a handheld device, and was later used as the basis for many of Vicarious Visions’ internal Game Boy Advance projects, including everything Disney’s Extreme Skate Adventure to Jet Set Radio, Crash Bandicoot: The Huge Adventure, and countless other titles.
Read the full article on timeextension.com
¡Ay, caramba!
When the developer Vicarious Visions released its Game Boy Advance port of Tony Hawk’s Pro Skater 2 in 2001, it ended up taking a lot of video game critics by surprise.
Utilizing an impressive isometric engine, with a real-time rendered 3D character, it far exceeded many people’s expectations of what a Tony Hawk game could look like on a handheld device, and was later used as the basis for many of Vicarious Visions’ internal Game Boy Advance projects, including everything Disney’s Extreme Skate Adventure to Jet Set Radio, Crash Bandicoot: The Huge Adventure, and countless other titles.
Read the full article on timeextension.com