Crying speedrun (Any%).
A common complaint levied against visual novels is that they’re some of the most text-heavy games one can find on the market. Who wants to spend hours upon hours reading dialogue during precious gaming time? Answer: me, and plenty of other people, but it’s a valid perspective to consider. Visual novels are generally wordy beasts with extended runtimes, which can make their appeal rather limited. That makes the occasional outlier that bucks genre conventions all the more intriguing.
Such is the case with Dear me, I was…, a fresh visual novel from the minds at Arc System Works that eschews written or spoken dialogue in favour of relying on visuals and music to tell its narrative. It’s a bold stylistic move, but the heartfelt tale that this game weaves stands as a testament to how much a story can say without saying anything at all.
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