‘Let’s just kill everyone on the station:’ The videogame audio log was apparently invented to avoid ‘awkward’ RPG dialogue trees

In a recent episode of Nightdive’s Deep Dive podcast, Looking Glass Studios programmer Marc LeBlanc shared his recollection of how the team came up with the audio logs in System Shock, which are now a ubiquitous game design standby. LeBlanc came to the topic after describing why Shock 1 eschewed RPG stats, unlike Ultima Underworld…

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Absurd Japan-themed delivery sim Promise Mascot Agency just added a whole bunch of grinding, but don’t worry, it’s the good, Tony Hawk kind of grinding

Promise Mascot Agency was already wonderfully weird when it released back in April, so when I saw that its latest update adds Tony Hawk-style grinding tricks into its bizarro Japanophile delivery sim, my instant reaction was, “Oh yes, of course.” If anything, I’m surprised the game launched without the ability to propel your van along…

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I finally played Duke Nukem Forever’s unfinished 2001 build, and while it probably would have been better than Gearbox’s fiasco, it still wouldn’t hold up today

It’s one of the great ‘What ifs’ of PC gaming. What if Duke Nukem Forever had not stumbled onto Steam in 2011 looking tired and confused in a washed-out Doom 3 engine, but had released as depicted in its legendary E3 2001 trailer, where it looked set to steal Half-Life 2’s thunder with its cinematic…

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