“Our Choices Were Basically Lord of the Rings, Harry Potter, Batman, Or Lego” – Gotham City Impostors Dev On The Shooter’s Rise & Fall

“At some point though people got cold feet about it being free-to-play”. When looking back at the history of video games based on the world of The Dark Knight, Gotham City Impostors is undoubtedly one of the weirder examples from the list of titles that immediately spring to mind. Released in 2012 for PC, Xbox…

Read More

Gemini’s ‘Nano Banana’ AI image editor can’t crop a picture, but its penchant for deepfakes ‘while keeping you, you’ makes me want to wear a brown paper bag on my head forever more

Ready for another bleak application of generative AI? I’m not sure I am, but here we are with Gemini’s ‘Nano Banana’. Alright, alright, get it out of your system and let me explain. The aforementioned fun-size fruit is in fact the name of a major update to Gemini’s AI image generation capabilities. The update is…

Read More

Elden Ring: Nightreign is getting a new ‘high difficulty mode’ in September, including an ‘endless battle for those seeking even greater thrills’

Back in 2024, as the soulslike difficulty discourse once again reared its silly head, Elden Ring director Hidetaka Miyazaki said FromSoft “could just crank the difficulty down,” but warned that doing so “would break the game itself.” That doesn’t seem to be a concern going the other direction, though, as Bandai Namco says a new…

Read More

‘No more James Sunderland’: After a successful Silent Hill 2 remake, Bloober Team is ready to move on and ‘treat ourselves’

It seems like only yesterday that Konami announced Bloober Team would be developing the Silent Hill 2 remake, a decision that, while at first questioned by horror fans, soon seemed like the right call once players actually got their hands on the remake. But Bloober Team couldn’t just bask in the success of the Silent…

Read More

Borderlands 4 has been too hot, too cold, and will now be just right, says Randy Pitchford: ‘We can see those times we’ve gone too far’

Turns out, videogame development is a lot like porridge, and it can take a bit of fiddling to get things right. And if you think that doesn’t make sense, you might not be Randy Pitchford, who said something similar in a Future Games interview with the Gearbox boss himself. “With each game, we push boundaries,”…

Read More

The radiance of a thousand suns: Overclockers set a new world record of 9.1 GHz with a P-core only 14900K

Echoing George Mallory’s apparent response of “Because it’s there” when asked why he wanted to climb Everest, super-serious overclockers need no reason for pushing hardware into uncharted territory. Armed with years of experience and no small amount of liquid helium, one team of tweakers has pushed what Intel CPUs can reach just that little bit…

Read More

Alienware 16 Area-51 review

If you’re over the age of 30, you likely remember the Area 51-M. The progenitor of the gaming laptop I’m looking at today, the Area 51-M is unabashed in its appearance. It curved generously towards its front-facing controls and was offered in a truly garish colourway: fluorescent green. It shouldn’t be appealing, but it is—I…

Read More