Not all songs are silky.
Spare a thought for Adventure of Samsara, Atari’s newest retro-styled Metroidvania. Developed for over a decade by the Brazilian studio Ilex Games, it has the unlucky distinction of releasing on the very same day as ultra-anticipated Hollow Knight: Silksong, which is bound to take all the oxygen out of the room among the gaming commentariat upon release.
This, however, is an interesting place to start. Samsara’s creators, according to a developer podcast, spent years being told by publishers to make their game “more like Hollow Knight.” They resisted calls for ultra-fluid, instant-response combat, opting to stick to their own vision of a platformer where fighting unfolds at a weightier and more deliberate pace.
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