“We allow you to go way off the path”.
We all waited a whopping seven years to get our hands on Hollow Knight: Silksong, and what has been the talking point in the weeks following its release? The difficulty.
With tricky bosses, perilous platforming and some meaty runbacks, many have found Silksong to be a touch too tricky at launch — even after a swift update sought to lessen the blow of select early encounters — and now, Team Cherry has addressed the hot topic in a recent discussion at an ACMI Game Worlds exhibition in Australia (thanks, Dexerto).
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