Battlefield 6 devs knew ‘everything’ would leak from playtests but said the risk was worth it to get feedback from players: ‘That had to come at any cost’
Game developers, generally speaking, don’t like leaks. Infinity Nikki studio Infold, for instance, recently described leaks as “poison to all creation.” That’s maybe a bit much, but it does capture the broad sentiment: When you’re working on something that’s meant to be a surprise, and someone blows that surprise, it sucks. Developers do what they…