Goofy open world sim Wobbly Life launches into space for its 1.0 update, adding rescue missions, asteroid mining, and the chance to be a space detective

I first encountered Wobbly Life a few months ago when searching for new games to play with my kid. It’s a physics-powered open-world sim that roughly resembles a child-friendly Grand Theft Auto, a big colourful playground with activities that include races, delivering pizzas, and taking on taxi fares. My quickfire take is that it isn’t…

Read More

8-bit Commodore Gaming – by Marcus Albers

When Commodore Business Machines decided to move from typewriters and calculators to microprocessors, it was a decision that would change home computing forever. After Commodore’s lukewarm introduction of the PET/CBM II series of computers, they quickly progressed to what would be their first real home computer hit, the VIC 20. While it sold over 2…

Read More

The Sims 4 gets a much-needed update to the increasingly buggy base game, as EA assures players that ‘your concerns are heard’ over issues like deformed pets and missing ghost children

The Sims 4 has been going through a bit of a mid-life crisis lately. A wayward patch issued in July triggered a rampant pregnancy epidemic, while the most recent Enchanted by Nature DLC received a less-than enthusiastic response from players. Now, it seems the community is generally fed up with the increasingly buggy state of…

Read More

25 years ago today, Baldur’s Gate 2 set RPGs on the path to becoming the industry-defining genre they are today: ‘We were putting all the fantasies that we had into the game’

Read the full, unabridged, and beautifully laid out version of this behind-the-scenes feature in PC Gamer magazine issue 415, out October 9th! In 1998, Baldur’s Gate redefined what a computer RPG – and videogame interpretation of the D&D ruleset – could be. Just two years later, Baldur’s Gate 2 expanded on it so much that…

Read More

Shadows of Doubt’s hilarious new modifiers let you play as a wall-crawling rat detective and evade a killer snail

I didn’t think there were many ways to make Shadows of Doubt a better detective game—aside from giving the whole thing a vigorous polish. ColePowered Games’ sleuthing simulator procedurally generates an entire city’s worth of crimes to solve, somehow creating genuine deduction puzzles out of a bucketful of random numbers. Granted, it also tends to…

Read More