“Way better than the AI slop people were trying to push before”.
Remember the craze for AI-generated pixel-based RPG scenes not so long ago? AI Bros gleefully circulated these short clips online whilst trying to maintain that they’d “created a new genre” in gaming – clearly they weren’t around in the ’90s, when most first-person role-playing games looked very similar.
Some people even suggested the AI footage would be impossible to replicate in a ‘real’ game, but Starhelm Studios’ Dominick John has done just that with Project Shadowglass, “a love letter to classic immersive FPS stealth sims such as Thief, Deus Ex, and System Shock, built with unique 3D pixel art technology.”
Read the full article on timeextension.com
“Way better than the AI slop people were trying to push before”.
Remember the craze for AI-generated pixel-based RPG scenes not so long ago? AI Bros gleefully circulated these short clips online whilst trying to maintain that they’d “created a new genre” in gaming – clearly they weren’t around in the ’90s, when most first-person role-playing games looked very similar.
Some people even suggested the AI footage would be impossible to replicate in a ‘real’ game, but Starhelm Studios’ Dominick John has done just that with Project Shadowglass, “a love letter to classic immersive FPS stealth sims such as Thief, Deus Ex, and System Shock, built with unique 3D pixel art technology.”
Read the full article on timeextension.com