“There’s Basically Nothing” – Final Fantasy VII Remake’s Director Reveals “Almost No Documentation” Exists For The Original

“There’s practically nothing to work on”.

When the director of Square Enix’s recent Final Fantasy Tactics – The Ivalice Chronicles remaster, Kazutoyo Maehiro, admitted that the company no longer had the source code for the original PlayStation version, it keenly illustrated how preservation wasn’t a key concern for many developers in the ’90s.

Now, Naoki Hamaguchi – the man in charge of the Final Fantasy VII remake project – has revealed that the same thing is true of that iconic game, too – at least when it comes to design documentation.

Read the full article on timeextension.com

“There’s practically nothing to work on”.

When the director of Square Enix’s recent Final Fantasy Tactics – The Ivalice Chronicles remaster, Kazutoyo Maehiro, admitted that the company no longer had the source code for the original PlayStation version, it keenly illustrated how preservation wasn’t a key concern for many developers in the ’90s.

Now, Naoki Hamaguchi – the man in charge of the Final Fantasy VII remake project – has revealed that the same thing is true of that iconic game, too – at least when it comes to design documentation.

Read the full article on timeextension.com

 

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