“There’s practically nothing to work on”.
When the director of Square Enix’s recent Final Fantasy Tactics – The Ivalice Chronicles remaster, Kazutoyo Maehiro, admitted that the company no longer had the source code for the original PlayStation version, it keenly illustrated how preservation wasn’t a key concern for many developers in the ’90s.
Now, Naoki Hamaguchi – the man in charge of the Final Fantasy VII remake project – has revealed that the same thing is true of that iconic game, too – at least when it comes to design documentation.
Read the full article on timeextension.com
“There’s practically nothing to work on”.
When the director of Square Enix’s recent Final Fantasy Tactics – The Ivalice Chronicles remaster, Kazutoyo Maehiro, admitted that the company no longer had the source code for the original PlayStation version, it keenly illustrated how preservation wasn’t a key concern for many developers in the ’90s.
Now, Naoki Hamaguchi – the man in charge of the Final Fantasy VII remake project – has revealed that the same thing is true of that iconic game, too – at least when it comes to design documentation.
Read the full article on timeextension.com