“Mainstream conversations remain dominated by the same perspectives and biases”.
I’ve said it in the past, but modern-day video game history has a serious problem – it’s too focused on what happened in North America and doesn’t offer a balanced view on the global story of gaming.
Given the numerous authors and content creators from the US (and their popularity worldwide), this is somewhat understandable, but a new book project aims to shift the balance slightly and present a broader perspective on the history of interactive entertainment.
Read the full article on timeextension.com
“Mainstream conversations remain dominated by the same perspectives and biases”.
I’ve said it in the past, but modern-day video game history has a serious problem – it’s too focused on what happened in North America and doesn’t offer a balanced view on the global story of gaming.
Given the numerous authors and content creators from the US (and their popularity worldwide), this is somewhat understandable, but a new book project aims to shift the balance slightly and present a broader perspective on the history of interactive entertainment.
Read the full article on timeextension.com