Splinter Cell: Deathwatch director wishes he had ‘the security clearance’ to get us info about Ubisoft’s Splinter Cell remake

Guillaume Dousse, the director of Netflix’s animated series Splinter Cell: Deathwatch, can’t tell me anything about Ubisoft’s Splinter Cell remake. Sorry, guys. I asked. “I wish I had something to say, and the security clearance to get this kind of information,” Dousse said, laughing a little, when we talked last week about Splinter Cell: Deathwatch—and…

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ChatGPT is getting ‘erotica for verified adults’ in December: Sam Altman claims mental health concerns have been addressed, so now it’s time to ‘safely relax the restrictions in most cases’

Six months after admitting that ChatGPT 4o was a little too enthusiastic with its relentless praise for users, Sam Altman is bringing sexy back. The OpenAI boss says a new version of ChatGPT “that behaves more like what people liked about 4o” is coming in a few weeks, and it’ll get even better—or potentially much…

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Steam Next Fest’s most popular demo is an old Half Sword tech playtest, which just proves the timeless appeal of physics-based swordfights

Steam’s Next Fests are a magical time, where we get to delight in the latest bite-sized demo appetizers for upcoming games from developers of every scale—or at least, that’s what usually happens. According to Steam’s charts, what’s getting the most attention in the current Next Fest is an old tech demo for Half Sword. But…

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All Anime Last Stand codes for October 2025

Anime-inspired creations and waves of traditional tower defense are Roblox staples, so it’s no surprise to see Anime Last Stand joining the ranks of popular games combining the two. And much like the others, you’ll spend most of your time grinding for resources to summon new characters from a constant rotation of anime banners and…

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Road to Vostok finally has a playable demo on Steam and it’s the most terrified I’ve ever been of getting shot at in a videogame

Perhaps to our collective detriment, guns in games don’t feel as threatening as you’d otherwise expect from implements capable of firing hundreds of lethal projectiles per minute. In a medium where regenerating health, respawn mechanics, and multiplayer balance expectations can turn fully automatic fire into a minor inconvenience, a firearm can signal character archetype, combat…

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