“They pushed me to make a very difficult puzzle level”.
With LucasArts’ 1997 western-themed shooter, Outlaws, and its expansion, A Handful of Missions, set to get a shiny new remaster from Nightdive Studios later this month, Nightdive’s Locke Vincent recently sat down to interview one of the game’s original level designers, Kevin Schmitt, for the company’s YouTube channel.
The conversation, which is now available to watch in full, covered a ton of interesting topics, such as how Schmitt originally started out at LucasArts and how the Outlaws team prepared ahead of developing the Western. However, for us, at least, it was his recollections of designing the Sawmill — one of the game’s most notoriously challenging levels — that we personally found the most interesting story to listen to and the one we wanted to highlight here.
Read the full article on timeextension.com
“They pushed me to make a very difficult puzzle level”.
With LucasArts’ 1997 western-themed shooter, Outlaws, and its expansion, A Handful of Missions, set to get a shiny new remaster from Nightdive Studios later this month, Nightdive’s Locke Vincent recently sat down to interview one of the game’s original level designers, Kevin Schmitt, for the company’s YouTube channel.
The conversation, which is now available to watch in full, covered a ton of interesting topics, such as how Schmitt originally started out at LucasArts and how the Outlaws team prepared ahead of developing the Western. However, for us, at least, it was his recollections of designing the Sawmill — one of the game’s most notoriously challenging levels — that we personally found the most interesting story to listen to and the one we wanted to highlight here.
Read the full article on timeextension.com