Feisty one, you are.
I recently got to go hands-on with the Switch 2 Edition of Metroid Prime 4: Beyond, and not just to play that opening section that everyone and their mum has played at this point. No, I got to play over an hour of one of the game’s earlier parts proper, once Samus has appropriately lost all her abilities because the plot demands it.
I can’t say I was sceptical of the whole psychic angle for the new abilities, but I wasn’t completely sold, either. More fool me, as Metroid Prime 4 leans into the psychic schtick more than I expected, and does so in a way that blends nicely into the gameplay you expect, but is also refreshingly different to classic Metroid Prime fare.
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