“Four or five of us on the Banjo team would play GoldenEye”.
If you’ve ever wondered why the N64 classic Banjo-Tooie features so many first-person segments, then the latest issue of Retro Gamer (thanks, Games Radar) has the answer.
The magazine has been speaking with former Rare developer Chris Sutherland about the making of the classic 3D platformer, and he’s revealed that another N64 smash-hit had a sizeable influence on its production:
Read the full article on timeextension.com
“Four or five of us on the Banjo team would play GoldenEye”.
If you’ve ever wondered why the N64 classic Banjo-Tooie features so many first-person segments, then the latest issue of Retro Gamer (thanks, Games Radar) has the answer.
The magazine has been speaking with former Rare developer Chris Sutherland about the making of the classic 3D platformer, and he’s revealed that another N64 smash-hit had a sizeable influence on its production:
Read the full article on timeextension.com