Lethal Company developer says the freedom afforded by text adventure design is why his latest game took 10 years to make: ‘That made it very easy for this project to spiral out of control’
Solo developer Zeekerss may be best known for Lethal Company, arguably the most influential game of the last few years. But it’s actually the latest in a long line of spooky experiences from the game design wunderkind. Previous projects include the lo-fi paranoia generator It Steals, the survival horror throwback Dead Seater, and the physics-heavy…