Remedy is ‘not satisfied’ with its Q3 results after FBC: Firebreak’s flop, and has ‘moved development resources’ to other games in production

Remedy Entertainment’s woes continue with FBC: Firebreak. The cooperative shooter proved a disappointment when it released in June, launching in an anaemic state, lacking basic features like in-game voice chat and a tutorial, and generally seeming like a compromised vision despite a few novel ideas. Its first major update, Breakpoint, went some way to addressing…

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Fortnite’s Simpsons Collab Is Now Live, Watch New “Mini Episodes” Every Week

Drop into… Springfield! Epic’s free-to-play battle royale Fortnite has hosted all sorts of exciting collabs over the years, but this latest one, focused on the long-running cartoon series The Simpsons, arguably goes above and beyond. Players will be dropping into an 80-player cel-shaded Springfield Island, featuring a “back-to-basics” style Battle Royale experience. Each week will…

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‘I sometimes lie in bed thinking about it’: Rockstar co-founder Dan Houser explains why open world spy game Agent never worked out

Remember Agent? After first mentioning it in 2007, Rockstar formally announced it in 2009—an espionage game in an open world, GTA meets James Bond, with all the cars-turning-into-submarines gadgetry that implies. After bouncing between different Rockstar studios for a while, Agent vanished off the radar, with its death finally being confirmed in 2021. In a…

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Doom designer Sandy Petersen alleges former Xbox boss Don Mattrick killed Ensemble Studios and its Halo MMO to protect his personal stock bonus: ‘Don started as an EA hatchet man so what would you expect?’

Doom level designer Sandy Petersen has taken to X (formerly Twitter) to explain the closure of Ensemble Studios, where he worked in the 2000s. According to Petersen, Ensemble and its in-development Halo MMO were scuttled by Xbox boss Don Mattrick to protect a short-term, profit-based bonus he was elligible to receive. “In 2008, Ensemble Studios…

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