Demonschool’s credits go one step further than names and job titles, adding full descriptions for designer roles: ‘We wanted to give people proper, actual credit’

I’m as guilty as anyone for hammering the skip button when a videogame’s credits begin to roll, but I acknowledge that a scrolling list of names is an important part of the game. At a time when layoffs abound, projects are cancelled at a moment’s notice, and work in the games industry is more difficult…

Read More