“It didn’t get a good response from SOA”.
While we’ve had a fourth Streets of Rage game (and there’s another on the way, too), it’s fairly well known that, back in the Dreamcast era, Yuzo Koshiro and his Ancient studio pitched to create Streets of Rage 4 using 3D visuals.
While the resultant test footage includes the typical side-scrolling beat ’em up action the franchise is famous for, it also mixes in first-person combat – something Koshiro has revealed was due to his love of Team Fortress Classic.
Read the full article on timeextension.com
“It didn’t get a good response from SOA”.
While we’ve had a fourth Streets of Rage game (and there’s another on the way, too), it’s fairly well known that, back in the Dreamcast era, Yuzo Koshiro and his Ancient studio pitched to create Streets of Rage 4 using 3D visuals.
While the resultant test footage includes the typical side-scrolling beat ’em up action the franchise is famous for, it also mixes in first-person combat – something Koshiro has revealed was due to his love of Team Fortress Classic.
Read the full article on timeextension.com