Who created the arcade classic?
Konami’s 1981 title Frogger is arguably one of the most famous arcade video games of all time (being subject to constant references in pop culture including in the memorable Seinfeld episode “The Frogger” where Jason Alexander’s character George Constanza tries to maintain his high score at his high school pizza joint). The origins of the game, however, are surprisingly mysterious. This is because, like many other arcade companies at the time, Konami didn’t credit its developers, with the studio instead claiming sole responsibility for all its games (in order to prevent headhunting).
Last year, by pure dumb luck, we managed to get talking to a former Konami programmer called Masahiro Inoue, who revealed during our discussion that he had actually worked on a sound effect for Frogger as one of his first jobs at the company. So, obviously wanting to know more about the game’s development, we asked him if it would be possible for him to shine a light on who else was involved in the making of Frogger and put the mystery of its anonymous creators to bed; fortunately, for us, he was more than happy to oblige. However, first, we should probably address the elephant-sized frog in the room.
Read the full article on timeextension.com
Who created the arcade classic?
Konami’s 1981 title Frogger is arguably one of the most famous arcade video games of all time (being subject to constant references in pop culture including in the memorable Seinfeld episode “The Frogger” where Jason Alexander’s character George Constanza tries to maintain his high score at his high school pizza joint). The origins of the game, however, are surprisingly mysterious. This is because, like many other arcade companies at the time, Konami didn’t credit its developers, with the studio instead claiming sole responsibility for all its games (in order to prevent headhunting).
Last year, by pure dumb luck, we managed to get talking to a former Konami programmer called Masahiro Inoue, who revealed during our discussion that he had actually worked on a sound effect for Frogger as one of his first jobs at the company. So, obviously wanting to know more about the game’s development, we asked him if it would be possible for him to shine a light on who else was involved in the making of Frogger and put the mystery of its anonymous creators to bed; fortunately, for us, he was more than happy to oblige. However, first, we should probably address the elephant-sized frog in the room.
Read the full article on timeextension.com