Larian’s Swen Vincke says AI-obsessed studios won’t ‘have a competitive advantage’, because those tools are ‘gonna be what’s available to everybody’
AI—that is, the annoyingly titled generative AI, which is super different from the AI we’re used to in games, is also different from machine learning technology—has been a massive point of contention just about everywhere. In art, in music, in acting, and in coding. As a result, it’s also been an issue in videogames, because…