Persona and Metaphor: ReFantazio’s UI designer is open to accessibility options for players who find the stylish menus overstimulating: ‘That is something we understand we’ll need to work on and provide in the future’
What defines Atlus’s modern RPGs more: the characters you spend dozens of hours befriending and romancing, or the menus that pack more rizz into a single font than most entire games? If you’re judging by presentations at this year’s Game Developers Conference, Atlus knows what the people want: there wasn’t a talk on the former,…