Helldivers 2 CCO Johan Pilestedt says the industry’s got it backwards by putting features over fundamentals: ‘We talk way too little about the core philosophy’

Helldivers 2’s runaway popularity last year was, in part, due to just how focused it felt—while other games might bombard you from orbit with a silo of microtransactions, features, menus, and stats, Helldivers 2 basically said, “Hey, do you like shooting bugs? You wanna scrap some robots? Here’s a bunch of guns to do just…

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Interview: “We’ve Come Full Circle!” – WayForward On Sigma Star Saga DX, And What’s Next For The Shantae Developer

We chatted briefly with Matt Boson, director of the upcoming enhanced port. When WayForward and Limited Run Games announced that they were planning to resurrect the GBA classic Sigma Star Saga earlier this year for GBA, PC, and modern consoles, it attracted a lot of excitement online — especially among those who had previously played…

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How Promise Mascot Agency is Being Built with Accessibility in Mind

Category: ID@Xbox March 20, 2025 How Promise Mascot Agency is Being Built with Accessibility in Mind Mike Nelson, Xbox Wire Editor There are numerous features developers must consider implementing when developing their games. These could be large, overarching ones – ‘How big should the game world be?’ ‘Will it need to support multiplayer?’ – or…

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