Bioshock’s Big Daddy Ken Levine says that while he doesn’t want to ‘underestimate’ AI, he’s ‘not overly impressed’ by it, either

Ken Levine, creator of the Bioshock series—and now the head of Ghost Story Games, who’re working on Bioshock-like “narrative legos” game Judas—isn’t all that worried about AI’s impact on the games industry yet, even if it’s got its uses. That’s according to a recent interview with Gamesindustry.biz, who asked him for his take on the…

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AYANEO’s Pocket Micro Gets A Famicom Lick Of Paint

It’s called “Retro Gold”. AYANEO’s Pocket Micro handheld is one of the most impressive devices of its type, offering potent emulation power in a genuinely travel-friendly form factor. The company has revealed that it’s launching a new variant of the device in 2025 which comes in the same colourway as the classic Nintendo Famicom –…

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The Secret Level creator wants you to know that they did ask Halo to take part in the series, but Microsoft turned them down: ‘Man, you think we didn’t talk to Halo?’

Secret Level’s creator, Tim Miller, along with executive producer and supervising director Dave Wilson, recently revealed in an interview with Collider some behind-the-scenes tidbits about the making of Secret Level (Amazon Prime’s latest videogame-inspired series) and the developers who turned down offers to be a part of it. It feels like more and more studios…

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Defending a kinda wimpy Killzone crossover gun, Helldivers 2’s Johan Pilestedt says the game’s past balance woes were due to weapons being ‘seen as game objects’ and that ‘balance doesn’t matter’

Helldivers 2, as I mentioned last month, has been a complete rollercoaster during its first year of updates. Balance in particular has been a consistent pain point. As in, those funny little patches that make your guns good or bad and start flame wars: The railgun nerfs that launched a thousand ships. And 2025 is…

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