Grand Theft Auto could have been a globetrotting series like Assassin’s Creed, according to former Rockstar technical director: ‘We had ideas about GTA games in Rio de Janeiro, Moscow and Istanbul’ while ‘Tokyo almost actually happened’

Outside of a trip to London in 1997, Grand Theft Auto has always stuck to fictional analogues of American cities for its settings. But there is a reality where Rockstar’s hugely successful crime epic is as globetrotting as Assassin’s Creed. According to Rockstar North’s former technical director Obbe Vermeij, the company toyed with numerous international…

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Fallout 4’s lead designer reckons it is the ‘most replayable’ game in the series thanks to its interweaving quests, which I’m sure will go down swimmingly with New Vegas sickos

I’ve thought about Fallout 4 in a lot of different ways since first playing it ten years ago. On its release, I thought it was the weakest Fallout game, lacking the roleplaying depth of its forebears. But a recent replay helped me see its strengths as a survivalist shooter. There’s a lot to love about…

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Danganronpa creator says his latest game ‘might truly become the last grand, 200-hour game story in human history written entirely without AI’

Danganronpa creator Kazutaka Kodaka reckons his latest game might be the last one with a 100% human-created story. Listen, I know you’re probably sick of reading about AI by now—I’m sick of reading about it, hearing about it, writing about it. Unfortunately it seems that it’s very much here to stay, at least for the…

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