Silent Hill f just became way easier as a new patch adds casual difficulty, sped up NG+ runs, and reduces forced combat areas
I spent a good chunk of my October telling anyone who’d listen to play Silent Hill f, even if they weren’t horror fans, the game was just too good to go unplayed. Convincing co-workers, friends, and strangers wasn’t too difficult until I’d mention the NG+ endings. Understandably, the idea of having to play through multiple…