Hideo Kojima says MGS2 was never about AI ‘but rather a future I didn’t desire’ of data gaining a will of its own and ‘unfortunately we’re heading there’

Hideo Kojima has chosen to cap-off 2025 by doing an interview with Wired, as part of the publication’s Tech Support series: where the great and the good answer quickfire questions submitted by the public. Much of it is stuff that any seasoned Kojima-liker will be familiar with, such as praising 2001: A Space Odyssey to…

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Since everyone got mad about yellow paint again this year, here are 5 alternatives I propose to help players find their way around in 2026

Before generative AI became the all-consuming omni-topic upon which we must all opine, everyone was weighing in on the lighter-shaded talking point of developers using yellow paint as a directional tool. Games like Stellar Blade, Final Fantasy 7: Rebirth and Star Wars Outlaws reignited the debate about splashing liquid sunshine too liberally across platforms and…

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Out of all the new games I’ve played in 2025, Grounded 2 deserves a special nod simply because it makes me like a genre that I really don’t like: multiplayer survival

Personal Pick (Image credit: Future) In addition to our main Game of the Year Awards 2025, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We’ll post new personal picks each day throughout the rest of the month. You can find them all here. Over the…

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Blue Prince is ‘the result of 8 years of development, fuelled my imagination and creativity’ not AI says publisher

2025 has been a rather heated year for genAI and its ever-increasing use in videogames. Most recently, the year’s awards darling Clair Obscur: Expedition 33 was disqualified from the Indie Game Awards for making use of generative AI during development and Larian’s admission of using genAI “to explore ideas” at the studio has caused ripples…

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Blue Prince is ‘the result of 8 years of development, fuelled my imagination and creativity’ not AI says publisher

2025 has been a rather heated year for genAI and its ever-increasing use in videogames. Most recently, the year’s awards darling Clair Obscur: Expedition 33 was disqualified from the Indie Game Awards for making use of generative AI during development and Larian’s admission of using genAI “to explore ideas” at the studio has caused ripples…

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Behind the scenes of Lumines Arise with Enhance

Behind the scenes of Lumines Arise with Enhance

Hello everyone! I’m Takashi Ishihara, the Game Director and Art Director for Lumines Arise at Enhance. It’s been a little over a month since we released Lumines Arise, a reimagining of the Lumines puzzle game series originally introduced in 2004, on PlayStation 5 with optional PS VR2 support. Hopefully, you’ve been enjoying playing through the…

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