An extremely distracting horse forced Koei Tecmo to crop a game’s box art before release, artist says: ‘People’s eyes were drawn to the horse rather than the character’

For the professional artist, sacrifice is a constant companion. Their work—however beautiful—has to fit a client’s needs or a project’s scope. Concept art of an octopus boss might not make it in-game if it’s too expensive to animate. The sickest knight design you’ve ever seen might get tossed because the creative director decided to move…

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Join the Pillars of Eternity Public Beta Today!

Category: Playtests November 5, 2025 Join the Pillars of Eternity Public Beta Today! Tim, Xbox Program Manager We are excited to invite Xbox Insiders on Windows PC to join the Pillars of Eternity Public Beta. This beta introduces a major new way to play the original Pillars of Eternity: Turn-Based Mode. Your feedback is invaluable,…

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One of the biggest streamers on Twitch is trying to take Asmongold and Emiru to court over defamation claims

Matthew ‘Mizkif’ Rinaudo, one of the most popular streamers on Twitch, has filed a lawsuit against Emily ‘Emiru’ Schunk and Zack ‘Asmongold’ Hoyt alongside three media companies for defamation and breach of contract. As reported by KXAN, the suit follows allegations made against Mizkif by Emiru in which she accused him of “psychological and domestic…

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Commodore Industries Is Trying To Prevent The Revived Commodore International From Using The Iconic Name

Confused? We are, too. Commodore Industries S.r.l. boss Luigi Simonetti Earlier this year, retro gaming YouTuber Christian “Peri Fractic” Simpson purchased the Commodore brand from a Dutch company, relaunching it with help from many former Commodore employees. Read the full article on timeextension.com Confused? We are, too. Commodore Industries S.r.l. boss Luigi Simonetti Earlier this…

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Veteran game developer Scott Miller explains why it took 3D Realms so long to get PC gaming’s most ambitious but ultimately flawed sci-fi FPS game over the line: ‘Let’s just put all our eggs into the Duke Nukem basket’

Rewind the clock to 2006, and PC gaming was witnessing the launch of one of the most ambitious but ultimately flawed sci-fi FPS games ever—one that had been in development for a whopping 11 years. No, we’re not talking about Duke Nukem Forever, the game that would eventually launch after 14 years of development in…

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