Before Paradox became king of grand strategy, it made a Baldur’s Gate-inspired RPG doomed by ‘bugs, many and diverse, some more interesting than the gameplay’
Paradox has always dabbled in a smorgasbord of styles, especially when you consider all its published games, but its in-house efforts are almost all grand strategy games where you paint real-world provinces your favorite color. But before it had solidified that reputation, it was trying to make a name in other genres. Trying, and failing…