
The new game from The Witcher 3’s director revives the best tradition of Morrowind by letting you kill off ‘really important NPCs’
Time was, videogames let you just kill whoever. Plucky sidekick, love interest, authoritarian father figure, plot-critical NPC—all these and more were fodder to a sufficiently trigger-happy player. The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed to adjust the plot whenever…