26 years later, System Shock 2’s music is a crucial part of its level design, and turning it off is a tragedy

The worst thing I’ve ever read was this: “Just make sure you turn the music off before you start.” It was a throwaway forum post around the launch of Nightdive’s System Shock 2 remaster—advice given to a new player asking for tips before their first playthrough. Soundtrack Sunday Welcome to Soundtrack Sunday, where a member…

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‘I’ve never used AI and probably never will’: Final Fantasy composer Nobuo Uematsu reckons ‘fluctuations and imperfections’ are what make music satisfying

Celebrated Final Fantasy composer Nobuo Uematsu did not mince words when asked about his stance on using generative AI to make music in a recent interview with JASRAC Magazine. The technology’s experimental use in the arts has already seen the advent of AI “musicians” like The Velvet Sundown, and you might wonder whether a veteran…

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Warhammer 40,000: Boltgun’s free typing spinoff doubles its wordcount with 3 new levels and over 400 extra phrases

Warhammer 40,000 Boltgun: Words of Vengeance originally launched as a stopgap/marketing gimmick to coincide with the announcement of Boltgun 2. But it appears to have gone down swimmingly with the Boltgun playerbase in its own right, having accrued a ‘Very Positive’ Steam rating out of 1,700 reviews. The 2.5D blaster’s free-to-play spinoff swaps out clicking…

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Surviving Mars: Relaunched arrives in orbit next month, bringing a whole new political system and every DLC from the get-go

When I first saw that city-builder Surviving Mars is getting a remaster, my first thought was “Isn’t that a bit soon? It only launched recently.” It turns out ‘recently’ was seven flipping years ago. That’s a shorter period than between the original Resident Evil and its 2002 HD edition. Truly, my ability to measure the…

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After 6 years, fantasy survive ’em up Necesse leaves early access with ‘infinite seamless biomes’, an end to its endgame, and a half-price discount

While by no means the longest-running early access project on Steam (that honour belongs to the perennial alpha juggernaut that is Project Zomboid) top-down survival RPG Necesse has been in development for quite some time. Fair Games’ pixel-y fantasy romp first stepped onto the road back in 2019, and only revealed it was prepping for…

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Techland reveals an 11-week roadmap for Dying Light: The Beast, the gaming equivalent of a hastily-drawn sketch showing the way to the nearest post office

Techland has released its post-launch roadmap for its free-running, zombie-dropkicking spinoff Dying Light: The Beast. As gaming roadmaps go, it’s closer to what you’d scribble on the back of a packet of ciggies than the cartographical masterpieces produced by Ordnance Survey, with Techland’s plans stretching over just 11 weeks. But this pencil-scrawl to your local…

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