If you’re having trouble with Silksong’s difficulty, keep going—Act 2 is worth the pain, and it does get ‘easier’

Harvey Randall, Staff Writer (Image credit: Future) This week I’ve been: Playing Silksong, in case it wasn’t obvious. Last week I was: Thinking too much about Borderlands 4’s story, and being proven wrong by FF14’s primo challenge runner about MMOs. If you’ve been paying attention to the discourse—I wouldn’t blame you for not doing so—around…

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Silksong players are wrestling with the game’s ‘stabs you and kicks you for crying about it’ difficulty

Silksong‘s out, and folks are playing it—they’re also throwing their controllers, gnashing their teeth, and doing a lot of complaining about masks, if the r/Silksong subreddit is to be believed. As someone currently arm-deep in Pharloom myself and having a whale of a time, I have plenty of thoughts about that—but first, let’s see what…

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‘It has to be 100 percent safe because I cannot escape it’: Study finds people are unsurprisingly creeped out by humanoid robots despite the industry’s obsession

If you’ve been on the internet in the last decade, you’ve likely witnessed a viral video featuring a humanoid robot. If you’re anything like me, that video probably left you feeling a mix of impressed, perplexed, and deeply terrified. The bots in question could be performing perfectly innocent tasks, or even doing a fun little…

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Random: “That’s Wild” – The Fact That Two French Devs Didn’t Play Nintendo As Kids Appears To Have Upset Some People

“Hard to believe”. Japanese publication denfaminicogamer.jp recently interviewed the heads of two of France’s leading game development studios, and one surprising element ties them together – they didn’t play Nintendo growing up. Guillaume Broch (CEO and creative director of Sandfall Interactive, the developer of Clair Obscur: Expedition 33) and Ben Fiquet (CEO and art/creative director…

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