World of Warcraft: Midnight will introduce a ‘Prey’ system, and by jove, I think Blizzard might be close to fixing the MMO’s open-world difficulty problem

World of Warcraft: Midnight’s coming—the hour, nearly upon us—and while player housing is the marquee feature, I’m actually super hyped about another system Blizzard’s cooking up, as well, dubbed “Prey”, revealed this year at Gamescom 2025. We’ve all been there. You need to do your dailies. You log on. You start flying around, and a…

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After nailing a quirky PS2 throwback with Kunitsu-gami, Capcom’s Pragmata has the charming energy of an Xbox 360-era shooter like The Darkness or Syndicate

I mean it as a compliment when I say Capcom’s Pragmata has the makings of “one of those 7 out of 10 games,” a vein of perfect weekend plays that we don’t see enough of from big budget developers anymore. This is just a snap judgment—I’ve only played about 20 minutes of the long-gestating action…

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