The iconic look of BioShock’s Big Daddy has its roots in System Shock 2’s low polygon counts: ‘If you embraced your designing limitations on that stuff, you’d end up with a better model’

BioShock‘s Big Daddy is one of gaming’s most iconic enemy designs. The drillbit-wielding, diving-helmet wearing protectors of Rapture are synonymous with Irrational’s classic shooter, to the point where they were plastered all over the game’s box-art when it launched back in 2007. But it turns out that, like so much else about BioShock, the Big…

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Portal sicko beats the game with ‘switched’ wall textures so no surface is where it’s meant to be, creating a whole new puzzling challenge in the process

Portal is not only one of the most mechanically inventive puzzle games ever made, but it’s also one of the most elegantly crafted. Each of its Euclid-defying conundrums was built with surgical precision by Valve’s mega-brain designers, created to slowly and specifically introduce you to the power of thinking with Portals. Central to this is…

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With over 10,500 posts and 3 years of research, this GTA 6 map thread is a hivemind of hot speculation, educated guesses and meticulous analysis on the potential size and scale of Vice City

For most open-world enthusiasts, few moments rival those first tentative steps into a new and unexplored sandbox. Everything is fresh, unknown and ripe for discovery as we ponder eschewing arbitrary map icons in favour of checking out far-off landmarks simply because we can. GTA 6 will deliver this experience for the vast majority of nomadic…

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