The iconic look of BioShock’s Big Daddy has its roots in System Shock 2’s low polygon counts: ‘If you embraced your designing limitations on that stuff, you’d end up with a better model’
BioShock‘s Big Daddy is one of gaming’s most iconic enemy designs. The drillbit-wielding, diving-helmet wearing protectors of Rapture are synonymous with Irrational’s classic shooter, to the point where they were plastered all over the game’s box-art when it launched back in 2007. But it turns out that, like so much else about BioShock, the Big…