Graphics researchers have created a GPU-run procedural algorithm for creating an equivalent 35.6 GB worth of trees, leaves, and brushes from just 52 kB of data

Anyone who is interested in realistic real-time graphics, be it in games or animation, will know that dense vegetation can be very costly on GPU resources. They either eat up lots of VRAM or shader time, or both. A team of university researchers and AMD staff have come up with a solution, though, that procedurally…

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Despite limping on Steam charts with a 24-hour peak of less than 200, FBC: Firebreak hits 1 million players milestone—and, let’s face it, it’s probably Game Pass

Remedy’s latest multiplayer shooter has… uh, not done particularly well for itself, if the Steam numbers are anything to go by. At the time of writing, the game has a 24-hour peak player count of 169 (no, I did not miss a digit) and a ‘mixed’ rating on Steam. Critically speaking, we gave it 60%…

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Seagate Ultra Compact review

We see the word Ultra fairly frequently on this website, often tied to graphics cards or other exciting pieces of PC hardware and used to denote improved performance. Here, it’s attached to something as prosaic as a USB SSD, and represents a reduction in something: size. The Ultra Compact is small. There are standard USB…

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I screwed up Karlach’s ending in Baldur’s Gate 3: I thought I’d picked her best outcome but her actor says ‘not very much’ of her is actually left

You know, I was pretty happy with the ending I got in Baldur’s Gate 3 in my (so far) only playthrough. Everything seemed to work out pretty well for everyone. But, and spoilers ahead folks, I guess I was wrong. The end I went with saw exiled Gith prince Orpheus freed from his dimensional time-prison,…

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