Original Fallout lead Tim Cain reckons vitriol around games has always been around, but it’s ‘more hostile’ these days: ‘I see lot of people arguing past each other, even if that means denying that the other group even exists’

I don’t know when the first argument about a videogame was had, but something tells me it was before the first videogame was finished. Still, things seem to have gotten much worse in recent years, and Fallout co-creator Tim Cain took to his YouTube channel Friday to discuss the issue of “arguing about games” at…

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‘Every year they got f***ing chocolates that we didn’t’: Valve gives a box of sweets to Steam’s biggest breadwinners every year, and Peak’s devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections

What’s the best part of making $800,000 in videogame sales on Steam in a single year? You might think it’d be the money, but not so. It’s actually the free chocolate you get from Valve for making all that money on its digital sales platform. As Gamesradar noted in its report on this, there’s a…

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Deadlock dev teases the community over its favorite hero that was briefly tested and removed: ‘We made delicious stock out of his bones and meats’

You might remember Slork. He featured in a PC Gamer article with the headline “Slork,” and the strapline, “Slork.” Everyone had a good time slorkin’ it back then, and the unfinished hero quickly turned heads with his ridiculous name and experimental, stealthy playstyle. That being said, I have bad news, #SlorkNation: Valve has melted Slork’s…

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Larian’s head writer has a simple answer for how AI-generated text helps development: ‘It doesn’t,’ thanks to its best output being ‘a 3/10 at best’ worse than his worst drafts

In its big Divinity AMA yesterday, Larian clarified its use of generative AI tools in development: No AI art or concept art, but the studio is leaving the door open for other applications like using machine learning⁠—and potentially generative AI, it’s unclear where it draws the line in some of its communication⁠—to help clean up…

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‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is

While the gory trailer certainly turned heads, we still don’t know much about Larian’s upcoming Divinity game. Even the teases seem shrouded in mystery—design head Nick Pechenin responded to a Reddit AMA question yesterday with a comment that sounds like a reveal, but confirms nothing. He wrote in the thread: “There was something that bothered…

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Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I’m Here For It, Again

The crimson comeback. As someone who witnessed its initial release, I’m delightfully baffled that Nintendo is resurrecting the Virtual Boy. We aren’t just getting a passing mention or a trophy in a Smash Bros. game; we’re getting a full-blown revival, including a dedicated NSO app, a $100 authentic replica peripheral, and a $25 cardboard cutout…

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If you’ve got a spare 200 hours, the massively ambitious sci-fi grand strategy from the creators of X-COM: The Long War just launched out of early access

I have a theory, which is that video games ultimately exist to create the most complex simulation of defending Earth against alien threats possible, so that in the event aliens really do invade Earth, there will be people who know exactly how to respond. Is this theory plausible? Unlikely. Have I just made it up…

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Valorant’s latest update adds a new pistol to spice up early rounds, as Riot plans to take ‘a holistic look’ at the shooter’s arsenal through 2026

When Valorant launched back in 2020, it was pitched as Counter-Strike with added superpowers, a combination that proved irresistible for shooter expert Morgan Park in PC Gamer’s Valorant review. Over the last few years, however, the emphasis has gradually shifted to the point where Valorant has turned into superpowers with added Counter-Strike. This problem came…

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