Epic Games boss Tim Sweeney voices support for $900 million Steam lawsuit: ‘Valve is the only major store still holding onto the payments tie and 30% junk fee’

Unsurprisingly, Epic Games CEO and frequent X poster Tim Sweeney has thoughts about the $900 million lawsuit against Valve in the UK, which recently got the go-ahead from a competition tribunal. Also unsurprisingly, given his competing store and past criticism of Steam, Sweeney approves of the action, and based on his related legal tussles with…

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Epic Games boss Tim Sweeney voices support for $900 million Steam lawsuit: ‘Valve is the only major store still holding onto the payments tie and 30% junk fee’

Unsurprisingly, Epic Games CEO and frequent X poster Tim Sweeney has thoughts about the $900 million lawsuit against Valve in the UK, which recently got the go-ahead from a competition tribunal. Also unsurprisingly, given his competing store and past criticism of Steam, Sweeney approves of the action, and based on his related legal tussles with…

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Beyond Good and Evil 2 somehow survives the bloodbath at Ubisoft: creative director says he’s ‘saddened’ by the layoffs and cancellations, but the 19-year project is ‘unaffected’

This Wednesday Ubisoft announced a major internal restructuring or, as we who speak and write English would put it: massive layoffs, studio closures, and the cancellation of at least six in-development projects (including the Prince of Persia: Sands of Time remake). The company’s share price has nosedived, a call for a “massive international strike” is…

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Share of the Week: Speed

Share of the Week: Speed

Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights: natazz1011 shares a moment zooming towards a planet in No Man’s Sky. ​​ call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei. KeenEyeVP shares a BMW against a…

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Feature: “You Do Feel A Little Intimidated” – BROKENCIGS Discuss Being Scooped On Their Game Concept & NYC’s Dev Scene

Game development is hard, of corpse. Behind every game is an untold story, and The Hilltop Funeral is no exception. From adjusting to remote collaboration to having their entire game concept scooped, the team at BROKENCIGS has gone through no shortage of hardships in developing their diabolical co-op coffin carrier. The Hilltop Funeral, which is…

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