“People saw me sleeping in the office every night and coming up like a zombie.
Since its original release in 1998, Square’s science-fiction RPG Xenogears has achieved a reputation as one of the company’s best games for the original PlayStation, thanks to its complex and multi-layered story that weaves in elements of psychology, philosophy, and religious symbolism.
But those same elements that made the game great are also what made its localisation a “total nightmare” for Square to translate into English, with its “formidable” and controversial content causing fears inside the company about whether they’d ever be able to finish the project, and what the reaction might be to releasing a game “about killing god.”
Read the full article on timeextension.com
“People saw me sleeping in the office every night and coming up like a zombie.
Since its original release in 1998, Square’s science-fiction RPG Xenogears has achieved a reputation as one of the company’s best games for the original PlayStation, thanks to its complex and multi-layered story that weaves in elements of psychology, philosophy, and religious symbolism.
But those same elements that made the game great are also what made its localisation a “total nightmare” for Square to translate into English, with its “formidable” and controversial content causing fears inside the company about whether they’d ever be able to finish the project, and what the reaction might be to releasing a game “about killing god.”
Read the full article on timeextension.com