Here’s Why Chocobo’s Mysterious Dungeon & Tobal 2 Were Never Localised Outside Japan

“Nobody was doing resource management at all.”.

Growing up in the ’90s, it could often feel like Japanese companies would simply spin a wheel to decide whether or not they were going to bring one of their titles to the West.

It wasn’t uncommon, for instance, to buy a game, fall in with it, and read all about some exciting follow-up or spin-off in the various gaming magazines of the time, only to discover in the space of twelve months that the company had decided not to release the title outside of Japan, typically with little to no explanation being offered as to why.

Read the full article on timeextension.com

“Nobody was doing resource management at all.”.

Growing up in the ’90s, it could often feel like Japanese companies would simply spin a wheel to decide whether or not they were going to bring one of their titles to the West.

It wasn’t uncommon, for instance, to buy a game, fall in with it, and read all about some exciting follow-up or spin-off in the various gaming magazines of the time, only to discover in the space of twelve months that the company had decided not to release the title outside of Japan, typically with little to no explanation being offered as to why.

Read the full article on timeextension.com

 

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