The Making Of: Omega Boost – “Layzner’s Movement Was Burned Into My Imagination” – How Yuji Yasuhara Created A PS1 Mecha Classic

“If you entrust this to me, I will absolutely make it work”.

One of the mecha games on the original PlayStation was Omega Boost. Affording 360-degrees of gameplay, it was and still is a unique game. So I was elated to be able to talk with the game’s main programmer and game designer, Yuji Yasuhara, about how the game got made.

Before we got to Omega Boost, I wanted to know how Yasuhara had gotten into gaming, but it turns out that wasn’t his initial calling.

Read the full article on timeextension.com

“If you entrust this to me, I will absolutely make it work”.

One of the mecha games on the original PlayStation was Omega Boost. Affording 360-degrees of gameplay, it was and still is a unique game. So I was elated to be able to talk with the game’s main programmer and game designer, Yuji Yasuhara, about how the game got made.

Before we got to Omega Boost, I wanted to know how Yasuhara had gotten into gaming, but it turns out that wasn’t his initial calling.

Read the full article on timeextension.com

 

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