Assassin’s Creed Hexe creative director Clint Hocking leaves Ubisoft, former Black Flag director Jean Guesden takes over as development continues under ‘a seasoned team’

The leadership overhaul at Ubisoft appears to have claimed another Assassin’s Creed stalwart, as Ubisoft has confirmed a VGC report that longtime veteran Clint Hocking, who was heading up the Assassin’s Creed Hexe project, has left the company. “Clint Hocking, creative director on Assassin’s Creed Codename Hexe, will be departing Ubisoft,” a spokesperson said in…

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Embark explains why it jacked up the cost of crafting Wolfpacks in Arc Raiders, concedes some players aren’t happy about it

Reactions to large game updates always come in two phases: the “wow cool” phase that plays out as folks try out the major new stuff, and the “hey wait a minute” phase that follows once players realize the consequences of the patch notes’ fine print. The “hey wait a minute” moment for Arc Raiders’ Shrouded…

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This co-op FPS Steam demo feels poised to do for spellslinging robot cowboys what Deep Rock Galactic did for space dwarves

Far Far West sounds like videogame premise Mad Libs: You play as a posse of gunslinging cowboy wizards who deploy from a flying train to complete randomized missions with objectives like firing a nuclear missile at a giant spectral necromancer while blasting ranks of skeletons. It’s a shooter imagined through free association, but Far Far…

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Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to ‘move faster, listen more closely, and deliver consistently for all of you,’ somehow

Just five months after the early access release of the Skate reboot, Electronic Arts is “transforming” development studio Full Circle so it can “better support Skate’s long-term future and focus the team on the things that matter most to you.” And yes, let there be no doubt, that means layoffs. “These shifts mean making changes…

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Amanita Design teases the Orwell-inspired Phonopolis with a surprisingly funny demo about messing with people, running from the cops, and fighting fascism even when you don’t really want to

Amanita Design is one of my long-standing favorites. It was the studio’s 2009 robot adventure Machinarium that hooked me, but Botanicula, the Samorost games, the madcap Chuchel—they’re all brilliantly creative works. So when I saw that a demo for its next game, Phonopolis, had dropped into the Steam Next Fest, I was all over it….

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Resident Evil director Paul W. S. Anderson says he’s got no time for people who do game adaptations without playing them—’That’s outrageous’

Director Paul W. S. Anderson, who helmed the likes of Mortal Kombat (1995), Resident Evil (2002), and Monster Hunter (2021), has just done a new interview on Chris Plante’s (excellent) podcast Post Games. It’s a lengthy and enjoyable listen, and Anderson speaks at some length about the thought process behind that first Resident Evil movie…

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