Steam Next Fest’s top demos were packed with gnomeslop hijinks, open world piracy, and vampire card battling, but then—well—Marathon happened

Steam Next Fest has quickly become one of our favorite occasions at PC Gamer as developers of all sizes offer up samplings of their latest work to earn places on our wishlists. The top demos list of the latest Next Fest has provided a particularly rich variety. Since things kicked off Monday, the charts have…

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Space Marine 2 adds a new free class, the Techmarine—an engineer with the unbeatable combo of an automated sentry turret and a gigantic axe

Almost a year and a half on from its hugely successful launch, Space Marine 2 is still going strong with impressive post-release updates. And if there’s one thing I love, it’s watching developers add more and more lovingly crafted Warhammer nonsense to their games. Case in point: today’s free update adds a whole new class…

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The Muri: Wildwoods demo blends cute critters and the same satisfaction of PowerWash Simulator to create what might be my favourite demo from Steam Next Fest

I absolutely adore the satisfaction of virtual cleaning. I love scrubbing grime and dirt from structures in PowerWash Simulator, and especially adored cleaning up the ocean in Loddlenaut. So naturally, it’s no surprise that Muri: Wildwoods, an adventure game set on a mysterious island where you embark on your first solo mission as a cleaner,…

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Phanteks XT V3 case review

I bloody love the Phanteks XT V3. There’s just something about it that resonates with me. Small form factor cases are massively underrated. They really are. The very concept of them channels this essence of what technological advancement should be about. They’re arguably some of the best PC cases out there, on a purely philosophical…

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Microsoft’s update for Direct3D, with opacity micromaps and shader execution reordering now official features, will probably mean little to gamers but graphics devs are going to be happy

When it comes to games on PCs, there’s one thing that thousands of them have in common: the graphics API used to tell the GPU what to do. Specifically, I’m talking about Microsoft’s Direct3D and I’m telling you about this because D3D12, for short, has now been updated with a new shader model and a…

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