Tsk, tsk, tusk.
We all had a great time with Donkey Kong Bananza last year, didn’t we? The 3D platformer marked a great return for Nintendo’s great ape, and the developers haven’t been shy about the work that went into it — we got a three-part Ask the Developer interview on it shortly after launch, let’s not forget — but that doesn’t mean that the Odyssey team doesn’t still have a story or two to tell.
In a new interview with Game Informer, producer Kenta Motokura and programmer Tatsuya Kurihara did just that. While the pair reiterated tales about the game’s Switch 1 origins and its fancy voxel tech, they also confessed that the destructive power of one Bananza transformation in particular is perhaps a little bit overpowered.
Read the full article on nintendolife.com