“Computer graphics comes to life… now what did we do?” Asks Nvidia CEO, Jen-Hsun Huang after showing off just how kinda stunning/kinda AI-filter-y DLSS 5 could look in games. It’s honestly a weird, almost entirely contextless teaser. Though more context has come since, with Nvidia announcing it as a “real-time neural rendering model that infuses pixels with photoreal lighting and materials.”
Anyways… back to Jen-Hsun.
“We fused controllable 3D graphics, the ground truth of virtual worlds, the structured data of virtual worlds, of generated worlds. We combined 3D graphics with generative AI, probablistic computing.
“One of them is completely predictive, the other one, probablistic yet highly realistic. The content is beautiful as well as controllable. This concept of fusing structured information and generative AI will repeat itself in one industry after another. Structured data is the foundation of trustworthy AI.”
There are demos over at GTC, which Digital Foundry has had access to ahead of the keynote today, and notes that in the demo, where the RTX 5090 is being used to render the path tracing version of Resident Evil Requiem and the standard Oblivion Remastered, a whole other RTX 5090 is being used to power the DLSS 5 component.
That’s quite the hardware requirement, but hopefully when DLSS 5 comes out in the Autumn/Fall of this year it won’t be quite so intimidating.
Apparently it’s just a snapshot of current development, so not exactly what DLSS 5 is going to look or perform like in release.
To me, it kinda just looks like a pretty AI lighting filter, which I guess is fine, though a lot of care is going to have to be taken to ensure our game characters don’t just end up all looking like utterly homogenous AI faces, just because that’s what the DLSS 5 model thinks humans ought to look like that.
You can be sure that there will be a lot of issues, from within and without game development, about the level of AI artifice is being placed on top of the games. There will be conversations to be had about artistic intent on the part of the designers and devs, but also what the end-user actually wants to see in their games.
It’s going to be interesting to see how this initial take on DLSS 5 is going to be received, because I’m expecting it not to be pretty.
Anyways, in terms of confirmed games signed up for it…
“DLSS 5 will arrive this fall and be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. DLSS 5 will come to games including AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet and more.”