Star Wars Zero Company director has ‘an axe to grind’ with turn-based tactics, says fans don’t have to settle for no story, crummy graphics, and clunky controls: ‘Depth doesn’t cost you elegance’

Does a tactics game need a story? Does it even need to look good? Greg Foertsch, creative director on the upcoming XCOM-like Star Wars: Zero Company, certainly thinks so. The former XCOM dev dove into his thoughts on the genre in a recent conversation with PC Gamer associate editor Ted Litchfield. While it might seem…

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A programmer with terminal brain cancer was caught in Epic’s mass layoff, but CEO Tim Sweeney says the studio ‘will solve the insurance for them’

It’s no secret that layoffs often upend lives, but a particular pain point for workers in the United States is that it’s exceedingly common to only have health insurance through your employer. If a sudden layoff blindsides you, your coverage goes with your income. So it went with Mike Prinke, a technical writer who worked…

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A Scorpion Behind the Rock – Then and Now

Over the years I’ve worked in the business software industry, I’ve had the pleasure of working on and off with a particular friend I’ve known since high school in the 1980s. One day, just a little while back, while working together in a meeting with engineering and operations teams, my friend used the phrase “Let’s…

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The latest Crimson Desert patch adds five new mounts and makes it so you only get in trouble for stealing if you get caught

Crimson Desert has been fielding all sorts of opinions, though PCG features producer Mollie Taylor scored it a very respectable 80% in her review and it’s certainly proven popular. If you’re among the new wave of Crimson Desert-heads, you’ll want to check out the newest update—it’s positively stuffed with new doodads and welcome changes. The…

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The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: ‘That’s why we’re able to make games faster’

Less than two years ago, Surgent Studios was on the brink. Its debut project, the afrofuturist metroidvania Tales of Kenzera: Zau, reviewed well but underperformed commercially. In July 2024, Surgent laid off around a dozen employees. Three months later, it put its entire team on notice for redundancy. It’s a trajectory that’s all too familiar…

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