GTA 6’s preorders mark the start of a long wait for it to come to PC, despite the fact we’ll likely make up ‘50% of the sales’

Here at PC Gamer, we’re all very excited about Grand Theft Auto 6—given it’s one of the biggest videogame events of the decade. Rockstar games are becoming an increasingly rarer milestone that seems determined to bring some new big-swing advancement in tech. For instance, gorgeous graphics that’re pretty enough to send me into an existential…

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Tim Sweeney on the future of games, AI, and whether Valve will ever join forces with Epic: ‘It’s now clear that nobody’s going to end up with an absolute monopoly’

At Unreal Fest in Chicago last week, Epic unveiled its masterplan for Unreal Engine 6. Rather than the usual talk of fancy new rendering features, the company is pitching the next version of its industry-standard game engine as a great unifier that will enable “content, code, and economies to become portable and interoperable across games,…

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John Carmack apologizes after Sandy Petersen says ‘Quake ruined id Software,’ and for once John Romero doesn’t tell Sandy he’s wrong

The 30th anniversary of Quake recently passed by—June 22, 2026 was the day—and of course there were acknowledgements, salutes, and celebrations a-plenty, as you’d expect for such a groundbreaking, influential, and enduring game. But it also got a couple of the driving forces behind it reflecting on those days rather more deeply, and as sometimes…

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‘Don’t blame yourselves’ for Destiny 2’s end, community lead tells players: ‘No words can accurately depict how lucky we are to have shared these worlds with you’

Destiny 2Destiny 2 has reached the end of the line: The final update is live, TWIDs are over, and we’re all left wondering how the one-time king of live service shooters has come to such ignominious ruin. Even Destiny’s competitors are baffled by Sony’s decision to pull the plug, although some say Sony’s not the…

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Video Scaler for Retro Gamers

Friend of Old School Gamer, John Hancock did up a cool video on this scaler! John Hancock examines the performance of the Morph 2K analog video scaler across 18 distinct vintage consoles and classic computers. The demonstration explores various connection methods, including RF, composite, and VGA, while highlighting setup experiences, menu functionalities, and observed compatibility…

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