Xbox’s latest tactics display ‘a basic misunderstanding of how the interactive entertainment world moves’, says former PlayStation exec

Xbox is flailing again. Major studio closures loom, the AI boom continues to erode the affordability of console hardware components, no one seems to want those consoles anyway and, according to Microsoft CEO Satya Nadella—a fierce advocate of the AI industry crippling the rest of consumer tech—the corp isn’t making enough money from its first-party…

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PlayerUnknown’s survival game becomes free-to-own and offers Steam refunds ‘without restrictions on playtime or how long ago you bought the game’

Normally a game leaving early access would be cause for celebration, but I daresay that’s not the case for Prologue: Go Wayback! It left early access on Steam today, but it’s also doing so in an unfinished state with no plans for further development. The open world survival game from PlayerUnknown Productions launched into early…

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Hours after announcing a collab with Fortnite, Vampire Survivors dev suggests it may back out over Epic’s touting of generative AI

Epic announced several upcoming Fortnite collabs earlier today, including one with Vampire Survivors. But a few hours after the presentation, developer Poncle left a Reddit comment suggesting that it might not happen after all. While the post is brief, Poncle seems to be reacting to a recent video which demonstrates how Epic artists use generative…

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‘[It] is going to change a lot about how games are made’: Epic merges Unreal Engine 5 with Unreal Engine for Fortnite to give game devs around the world Unreal Engine 6

It’s been six years since Epic first launched Unreal Engine 5, and at its State of Unreal event in Chicago today (head to 1h 40 mins in the above video) and in a separate blog post, we got our first look at what the next major release will offer to games, film, TV, and more…

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Capcom has heard feedback that Onimusha is too easy, says it’s ‘confident fans will be satisfied with difficulty’ in the final game

A week removed from Summer Game Fest, one of the demos I can’t stop thinking about was Onimusha: Way of the Sword. The behind-closed-doors demo was different from the one that’s available on Steam—it took place slightly later in the game and showed off one of the game’s “open areas” within Kyoto. Several things stand…

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