Brigador devs think it’s crucial that their abrasive, hardcore mech sims aren’t for everyone: ‘I think we make boy slop, but that’s okay’
When I recently spoke to Stellar Jockeys lead artist Jack Monahan and lead designer Hugh Monahan about Brigador Killers, a big focus for me was approachability versus depth. Most of my favorite games are super-crusty and complex RPGs or immersive sims, and the studios that made them—Troika, Looking Glass, Obsidian, to name a few—often found…