I spoke to one of the world’s only gaming political scientists and he taught me how to avoid getting murdered in Arc Raiders

Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Rick and Ted have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in…

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id Software co-director says the Doom developer is ‘working more closely with MachineGames than ever’ after Xbox laid off ‘about half of our studio’

Id Software has tightened its relationship with fellow shooter specialists MachineGames according to studio co-director Marty Stratton, after Xbox laid off roughly half of the Doom developer’s employees earlier this year. Stratton was asked how the studio was doing following Xbox’s massive job cuts at a recent press event for Doom: The Dark Ages’ Revelations…

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Anthropic updates Claude to ‘steer it away’ from letting users clone games following weeks of Steam being inundated with AI slop

Anthropic has updated Claude Opus 5.5 to “steer it away” from letting users clone other developers’ games, after weeks of Steam being overrun with AI slop and outcries from the game development community. In an update spotted by X user Chasm (via Game Developer) Anthropic added a new rule to Claude Code’s “Rules”. Listed under…

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Nintendo Drops Surprise ‘Pikmin Day’ Direct

Yes, Pikmin Day. Surprise! Nintendo had shadow dropped a Nintendo Direct presentation for Pikmin Day. Yes, that’s right, Pikmin day. As of this year, Nintendo is officially referring to 1st November as ‘Pikmin Day’ – three ones like three Pikmin, get it? We don’t, really, but yay! Pikmin! Read the full article on nintendolife.com

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Red Barrels’ co-founder is just as confused as we are as to why no one’s tried to replicate Outlast’s success: ‘Honestly, I don’t know’

The Outlast series has been providing horror fans with some of the most grotesque and outrageous scenes for 13 years, and to over 50 million players. The most surprising thing about all of that, though, isn’t how it’s able to keep players terrified, it’s that no one else has tried to capitalise on its success….

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